Broken Harmony Scientist
Contain the breach — or at least outlive it.
Scientist is the staff role in Broken Harmony. You spawn in a lab coat, you know the price of failure, and you spend the round not looking the Experiment in the eyes for long. This page is the encyclopedia: identity, locker, and stats. The playbook is the Scientist survival guide.
The short video in the middle is a no-commentary Scientist clip so you can see default motion and corridor scale.
Kit
- Stamina sprint with slower regen after patch 1.3
- Door interaction as the primary juke
- Patient tuning — four per machine, 15 Data, −5 seconds
- No built-in weapon unless you respec into Class S
- Health lower than Class S’s 110
You are not a fighter. You are a timer and a door.
Locker (Scientist uniforms)
Community locker notes list five shop uniforms, two VIP/admin pieces, and a full-rack cost around 5750 Data + 249 Robux.
- Default (0) — pink twin drills, lab coat, blue gloves. Teto-coded. Caption energy: contain the breach.
- Reminiscent (400 Data) — light-blue twin tails. “The one the Experiment likes to imitate.”
- Distinctive (800 Data) — grey vest and skirt, headset, pink chain.
- Synthetical (Rare, 1.2) — sharper drills, ribbon details.
- Mesmerizer (1000 Data) — TV-idol suspenders, yellow gloves, LMS flavor.
- Birdbrain (Epic, 1.3) — extra motion, roleplay favorite.
- Elite (VIP, 249 Robux) — dress, cape, neon gems.
Ranks: Scientist skins tier list. None of these change stamina.
Badge
Joining the experience can award SynthEvoX Scientist (first join). It is a participation badge, not a skin.
Versus Class S
If you buy Class S you leave this kit. No Patients, less stamina, a gun. People still say “Scientist” in lobby chat for both. This wiki splits them. If you want tasks, stay here. If you want to stun, go to Class S.
Versus Experiment
You will lose a fair footrace after 1.2 sprint 19. You win on information denial: no failed-task flares, doors, mute-audio Last Standing. Learn the hunter numbers on the Experiment guide so Eye’s 30-second window is a clock in your head.
Progression
Data from tunes and surviving. No codes today. Do not buy scripts that unlock uniforms. Getting started if you have not queued. Patch 1.5 if the locker changed.
Hour-one Scientists should ignore the locker beyond Default. Reminiscent at 400 Data is vanity you can afford after you have closed a door on a sprinting hunter without emptying stamina. Mesmerizer at 1000 Data is a lobby flex that hunters already recognize from clips. Elite VIP does not change regen. If your group is failing Patients, the problem is the minigame and Heat, not the uniform. Read the Patient tasks page until four tunes feel automatic, then come back here only to confirm you still cannot shoot without buying Class S. That split — this page for identity, the survival guide for doors, Class S for the gun — is how the roster is meant to be used.
The SynthEvoX Scientist badge is a first-join stamp, not a skin. It does not prove you can Last Standing. Wear Default until the badge is irrelevant and the first Patient tune feels automatic in public.
Related
Players hub. Control map. Official links for the Roblox page.
Frequently Asked Questions
Quick answers for Scientist, Experiment, and Class S players.
Does Default Scientist cost Data?
No. Default is free. Reminiscent is the first 400 Data uniform.
Can Scientists fight back without Class S?
Only with doors, stamina, and the timer. The gun is Class S.
What does failing a Patient do?
A fail pings a highlight plus sound for the Experiment. Leave the GUI. See Patient tasks.