Broken Harmony Class S uniforms ranked
Visibility while you aim the stun gun — not extra damage.
Class S is a role you buy, not a cosmetic slot. 950 Data, 110 health, 175 stamina, no Patient GUI, stun gun 3 seconds / 40 cooldown / 35 Data per hit, range cut to 100 in 1.3.5. The locker for that role is a short list: Default Class S, Mesmerize, Quotidian, Loser, and Superior (VIP). This board ranks those uniforms the same way the Scientist skins board ranks lab coats — readability while you aim, not hidden damage.
Read the combat sheet on Class S first. If you do not own the gun, this page is a shopping list. If you already own it, pick the silhouette that stays visible in a medium hall when Leeking Heat glows.
How we rank Class S
S — Clean outline against facility lighting; easy to track your own model in first person while you lead the shot.
A — Stylish, still readable, maybe a busier headpiece.
B — Fine in roleplay, worse when Heat and Last Standing overlay fight the dress.
C — VIP flex. Same stun. Same stamina.
Ranks assume Beta 1.5 hitboxes with visibility toggle on. The gun does not change with rarity. Patch 1.3 added the class; 1.3.5 only shortened range.
The board
| Rank | Skin | Rarity / cost | Why |
|---|---|---|---|
| S | Default Class S | Included with the 950 Data unlock | Simplest coat-and-gun read. Aim, stun, peel. No extra particles on the green-ish halls |
| A | Mesmerize | Rare (Data) | Headset / Neru-coded look. Strong in VODs, slightly busier crown in Heat |
| A | Quotidian | Rare (Data) | School-suit read. Distinct from Default staff so teammates know who has the gun |
| B | Loser | Epic (Data) | Community favorite, harder farm. Outline is noisier in dark tiles |
| C | Superior | VIP / Robux | First legendary-adjacent Class S flex. Cape and glow. Same 3-second stun |
Birdbrain appears in some Class S showcase chapters but is a Scientist Epic from 1.3, not a gun skin. Do not buy it expecting a stun. It sits on the Scientist skins list.
Default is not a waste
Players skip Default because it is free with the class. That is the wrong instinct. After the range nerf you hold medium halls, not sniper catwalks. Extra dress physics steal frames when you track the Experiment through a door. Learn the 40-second cooldown in Default. Fashion after you can land two stuns a round without shooting a teammate (1.3.3 removed that Data cheese).
Mesmerize and Quotidian
These two Rare lockers exist so your team can see who is Class S in a six-staff stack. Default Scientists already wear white coats. A headset or school suit is a callout: “gun is on Neru,” not “someone in a coat might have the gun.” That callout is worth Data if your stack actually talks. In pubs, they are still A-tier because they do not hide the model.
Loser
Epic. Comments under showcases say it is hard to get. Treat that as a grind warning, not a power warning. If you have to choose Loser versus saving for Experiment Insatiable, buy the hunter legendary only if you actually get Experiment in public queues. Many players never do — see the Experiment notes. Loser does not make the stun last 4 seconds.
Superior VIP
Same story as Elite on default Scientists and Inferior on Experiment: Robux, glow, no kit. Wear it on 1.3.5 roleplay servers. In ranked-feeling public games it is a C because capes plus Heat plus Last Standing highlight is visual noise while you try to aim a 100-range gun.
Purchase order
- Class S itself at 950 Data. This beats any B-tier Scientist uniform. Argument on the tier list hub.
- Play ten rounds in Default Class S. Confirm you like no-Patient gameplay.
- One Rare (Mesmerize or Quotidian) if you want a callout skin.
- Loser if you enjoy the grind.
- Superior only if you already wanted VIP.
Do not empty 5750 Data of Scientist coats first. The gun changes rounds; the cape does not. Farm Data with Patient tasks before you buy Class S, then stop tuning — Class S cannot open those GUIs.
Abilities do not scale with skins
Stun duration, cooldown, Data on hit, health, stamina: all on the abilities sheet. Heat still hurts you. Eye still finds you. Last Standing still highlights you for ten seconds. A legendary locker will not mute that.
There are no codes that grant Loser or Superior. Scripts that auto-aim the gun are cheats; the scripts hub will not host them.
Related
Practice halls on the facility map. Keep one Scientist coat ranked on Scientist skins for the rounds you do not buy the gun. After a patch, reread 1.5 in case range moves again. Report bugs to 3uf Studios.
The video in the middle is a real Class S skin showcase so you can compare silhouettes before you spend Data.
Frequently Asked Questions
Quick answers for Scientist, Experiment, and Class S players.
Does Loser or Superior make the stun stronger?
No. Every Class S skin shares the 3-second stun and 40-second cooldown. Numbers: Class S.
Should I buy Class S skins before the 950 Data unlock?
You cannot. The locker is on the role. Unlock the gun first, then pick a silhouette on this board.
Is Birdbrain a Class S skin?
No. Birdbrain is a Scientist Epic from 1.3. Rank it on the Scientist skins page.
Is Superior worth Robux?
Only as a flex. Same kit as Default Class S. Roleplay servers from 1.3.5 are the honest use.